_The Maiden's Kiss_

  • Ship Name: The Saviour’s Lament
  • Captain: Isabelle
  • Class: Transport
  • Hull: Loki-Class Q-Ship
  • Speed: 4
  • Manoeuvrability: -10
  • Detection: +10
  • Turret Rating: 1
  • Shields: 1
  • Armour: 13
  • Hull Integrity: 35/35
  • Space Used/Available: 31/45
  • Power Used/Available: 35/35
  • Weapon Capacity: 2 Dorsal
  • Crew %: 92/92
  • Morale: 98/98

Essential Components
  • Jovian Pattern Class 1 Drive
  • Strelov 1 Warp Engine
  • Geller Field
  • Voss “Glimmer” Pattern Void Shield Array
    • Void Shield: This Component counts as a ship’s Void Shield, giving the ship one void shield.
    • Flickering Void Shield: When this Void Shield cancels a hit from any source, roll 1d10. On a 3 or lower the Void Shield suffers a localized overload and does not cancel the hit.
  • Commerce Bridge
    • Organised: When working towards a Trade objective, the Explorers earn an additional 50 Achievement Points towards completing that objective.
  • Pressed-Crew Quarters
    • Cramped: Decrease Morale permanently by 2.
  • Mark-100 Auger Array
    • External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.

  • Las-Burners
    • Weapon Type: Lance
    • Location: Dorsal
    • Strength: 2
    • Crit Rating: 3
    • Damage: 1d5+1
    • Range: 3
      • Small Weapon: Las-burners may be installed in Dorsal or Keel weapon capacity slots in ships of frigate size or smaller.
      • Versatile: A ship with Las-burners gains +5 to the opposed Command Test made to resolve boarding actions.

Supplemental Components
  • Main Cargo Hold (x2)
    • Stowed and Secured: When working towards a Trade objective, the players earn an additional 125 Achievement Points towards completing that objective.
  • Hold Landing Bay
    • Jury-Rigged: These adaptations are less than ideal for the craft launched and landed in the makeshift bays. Attack craft launched from a Hold Landing Bay reduce their movement on the turn launched by –2 VU. Craft attempting to land in a Hold Landing Bay must pass an Ordinary (10) PilotingManoeuvrability Test to land safely (squadrons should make one test per squadron). Success means they land safely. Three degrees of failure or less means they veered off to make another attempt. Failure by four or more degrees indicates that the craft has crashed into the bay (or one craft for every degree of failure, in the case of squadrons). The Component is immediately considered Damaged. Outside of combat, craft can spend more time landing. In this case, there is no a Test, but it takes a half hour for each squadron to land.
    • Retrofit: This Component may only be installed to replace an integral Main Cargo Hold on a transport (which is why it does not have a Space requirement, it takes up the space normally reserved for the Main Cargo Hold). Only one Hold Landing Bay may be equipped on a starship. It does not take up a Weapon Capacity Slot.
    • Structural Impact: The Hold Landing Bay installation requires cutting massive holes in the exterior of the transport’s hull. The vessel’s Hull Integrity is permanently reduced by 5
      when this Component is added. In addition, the ship suffers a –5 penalty to its Manoeuvrability.

Non-Squadron Shuttles
  • Aquila Landers: 1
  • Empty Slots: 16

Squadron Shuttles
  • Calixis-Pattern Fury Interceptor: 1 (20/20)
  • Lathe-Pattern Shark Assault Boat: 1(8/8)
  • Halo Barges: 1 (8/8)
  • Empty Squadron Slots: 4

Complications/Past History
  • Stoic
    • The vessel behaves like a beast of burden, plodding but reliable. Due to its somewhat plodding behaviour, whenever the crew would gain Profit Factor from an Endeavour, reduce the amount gained by 1. However, whenever one of the ship’s Component’s becomes damaged or unpowered, roll 1d10. On a 7 or higher, the ship shrugs off the damage and it is ignored.
  • Wolf in Sheep’s Clothing
    • Beneath this vessel’s unassuming exterior is a dangerous spacefaring predator. The
      captain selects three Components. When scanned or subjected to anything but a thorough internal inspection, these components will either not register on the scans, or appear to be a different Component of the same type. Thus, the ship might hide additional armour plating, or a small macrobattery may be much more powerful than it appears. However, the ship suffers –2 Power to maintain the systems creating the illusion. The ship may also have concealed smuggling compartments, unseen passageways, hidden cogitation-override programming, or other secrets.
  • Death Cult
    • Amongst the low-decks indentured crew, strange perversions of the Imperial Creed have arisen, glorifying death to celebrate the Emperor. Reduce Crew Population permanently by 8. However, reduce all Morale loss from any source by 2, due to the crew’s unwavering faith. Additionally, ship officers and members of the Ministorum will have to deal warily with the cult and its leaders. Death cults do produce skilled assassins…


This ship was found in orbit around an asteroid that was in orbit around the star in the Svard system. Upon approach, the ship seemed to be running with full systems, but only 1 life-sign seemed to be aboard. This singular life-sign turned out to be Jax who was locked up in what appeared to be a slavers container. The Explorers decided to investigate the ship further and left Lucian Vulpes to guard the shuttle they had boarded in while Jax accompanied them. After many hours of missing contact, Lucian Vulpes went looking for the missing explorers; finding them all unconscious in the bridge with two piles of what appeared to be broken crystals. As far as the rest of the ship, it was littered with the bodies of the original crew, who all seemed to just sit or lie down where they were to die peacefully. At this point, Torque conferred with the Machine Spirits of the ship but found there were no records of the ships deeds and history to be found. He deduced that this would have been near-impossible to accomplish though.

At this point, the crew of The Saviour’s Lament was split in order to bring this glorious prize back to civilization and add her to the working fleet of the Domitius Dynasty. Isabelle was made Lord-Captain of the ship. Her appointed First Officer would be Erin Torrian with Audrin being placed in the role of Enginseer Prime.

Primary Crew

Captain: Isabelle
First Officer: Erin Torrian
Enginseer Prime: Audrin
Choir-Master Telepathica: New Person
Warp Guide: New Person
Additional Navigators: 1
Additional Astropaths: 1

Total Bonuses
  • When the Void Shield cancels a hit from any source, roll 1d10. On a 3 or lower the Void Shield suffers a localized overload and does not cancel the hit.
  • Reduce all Morale loss from any source by 2
  • Reduce Profit Factor gained from any Endeavour by 1.
  • Whenever one of the ship’s Component’s becomes damaged or unpowered, roll 1d10. On a 7 or higher, the ship shrugs off the damage and it is ignored.
  • When Scanned:
    • ???
    • ???
    • ???
  • Trade Objective: +300 Achievement Points


_The Maiden's Kiss_

Rogue Trader: The Domitius Dynasty Reultair