_The Saviour's Lament_

  • Ship Name: The Saviour’s Lament
  • Captain: Savras Vadimir Roan Tertio Domitius
  • Class: Cruiser
  • Hull: Conquest Star Galleon
  • Speed: 4
  • Manoeuvrability: +10
  • Detection: +20
  • Turret Rating: 1
  • Shields: 2
  • Armour: 16
  • Hull Integrity: 65/65
  • Space Used/Available: 55/56
  • Power Used/Available: 61/75
  • Weapon Capacity: 2 Port, 2 Starboard
  • Crew %: 92/92
  • Morale: 99/99

Essential Components
  • Jovian Pattern Class 4 Drive
  • Miloslav H-616.b Warp Drive
    • Haste of the Damned: Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table (page 186 of Rogue Trader) every three days rather than every five days.
  • Gellar Field
  • Voss “Glimmer”-Pattern Multiple Shield Array
    • Void Shield: This Component counts as a ship’s Void Shield, giving the ship two void shields.
    • Flickering Void Shield: When this Void Shield cancels a hit from any source, roll 1d10. On a 3 or lower the Void Shield suffers a localized overload and does not cancel the hit.
  • Ship Master’s Bridge
    • Master Plotting Table: All Piloting and Navigation tests by crew on the Bridge gain +5.
    • Improved Fire Direction: All Ballistic Skill Tests to fire shipboard weapons gain +10.
  • Clemency Pattern Life Sustainer
    • Lifeline: Increase Morale permanently by +1. This starship reduces Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0.
  • X-470 Ultimo Auger Array
    • External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
    • Active Scanning: The broad array of systems grants +10 to the ship’s Detection, and a +15 to detect vessels on Silent Running when using Active Augury.
    • Signal Beacon: Due to the intense energy signature of the array, vessels targeting a ship equipped with this component gain +5 to all Ballistic Skill Tests to fire their weapons.
  • Voidsmen Quarters

Weapons
  • Mars Pattern Macrocannon Broadside
    • Weapon Type: Macro Battery
    • Location: Port
    • Strength: 6
    • Crit Rating: 5
    • Damage: 1d10+2
    • Range: 6
  • Mars Pattern Macrocannon Battery
    • Weapon Type: Macro Battery
    • Location: Port
    • Strength: 3
    • Crit Rating: 5
    • Damage: 1d10+2
    • Range: 6
  • Mars Pattern Macrocannon Broadside
    • Weapon Type: Macro Battery
    • Location: Starboard
    • Strength: 6
    • Crit Rating: 5
    • Damage: 1d10+2
    • Range: 6
  • Mars Pattern Macrocannon Battery
    • Weapon Type: Macro Battery
    • Location: Starboard
    • Strength: 3
    • Crit Rating: 5
    • Damage: 1d10+2
    • Range: 6

Supplemental Components
  • Augmented Retro-Thrusters
    • Agile: These thrusters add +5 to the ship’s Manoeuvrability.
    • External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
  • Astropath Choir Chambers
    • Psy-locus: When performing Astro-telepathy in this Component, an Astropath gains a +10 bonus to his Focus Power Test. While occupying this Component during Space Combat, any psychic powers the Astropath uses have their range increased by 5 VUs.
  • Medicae Deck
    • Diagnostics and Treatment: The Medicae Deck adds a +20 bonus to all Medicae Skill Tests performed within this Component. The number of patients that may be treated without penalty is increased to three times the character’s Intelligence Bonus.
  • Main Cargo Hold (x2)
    • Stowed and Secured: When working towards a Trade objective, the players earn an additional 125 Achievement Points towards completing that objective.

Non-Squadron Shuttles
  • VIP Aquila Landers: 2
  • Aquila Landers: 3
  • Arvus Landers: 5
  • Halo Barges (Cargo Hold): 8
  • Empty Slots: 0

Complications/Past History
  • Martial Hubris
    • The ship has a glorious legacy of warfare and triumphant combats. It is always eager to fight, and unwilling to back down. The ship gains +5 to all Ballistic Skill Tests to fire its weapons, but suffers –15 on any Pilot (Space Craft) Tests made to escape combat.
  • Death Cult
    • Amongst the low-decks indentured crew, strange perversions of the Imperial Creed have arisen, glorifying death to celebrate the Emperor. Reduce Crew Population permanently by 8. However, reduce all Morale loss from any source by 2, due to the crew’s unwavering faith. Additionally, ship officers and members of the Ministorum will have to deal warily with the cult and its leaders. Death cults do produce skilled assassins…

History

Primary Crew & Staffing

Total Bonuses
  • Ballistic Skill Tests: +15
  • Piloting Tests: +5
  • Pilot (Space Craft) Tests to escape combat: -10
  • Navigation Tests: +5
  • Depressurization: Crew Population and Morale losses reduced by 4, to a minimum of 0.
  • Active Augury – Detect Silent Running: +15
  • Medicae Skill (In Component): +20
  • Astro-telepathy (In Component): +10 Focus Power Test
  • Psycic Powers (In Combat – In Component): +5 VU’s
  • Trade Objective: +250 Achievement Points
  • Enemy Ballistic Skill Tests: +5

Conquest-class_cruiser.jpg

_The Saviour's Lament_

Rogue Trader: The Domitius Dynasty Reultair